It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. New content: – Technology localisation: Synthetic Dawn brought new technologies and new localisation for already existing one, but only a small fragment was also changed for Hive-Mind. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. For example, machine intelligence can use specialized machines for different resources, slaving empire have bonus for food and mineral, normal … The vassal screen doesn't seem to show a great deal of interaction hive mind capital building lvl 3 : Total production is : 0 house (10 - 10 job) , 20 amenities (30 - 10 from pop ) , 11 unity , -30 crime (40 - 10 from pop ) and 9 society research Total upkeep is : 10 energy , 16 food , 10 pop Basicaly hive mind need two time more pop … I conquered some primitives and realised I couldn't turn them into a Hive Mind, so I decided to release them as a vassal. That is weak for a Hive Mind already, a default empire would top those numbers sleepwalking. For other types, they always have some sort of bonus for resources. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective. Machine Intelligence And this Hive Mind will take every chance it has to acquire new powerful adaptations. hive minds seems like.. hmm unfinished edition. So if you wanted to go Hive Mind and Devouring Swarm what would be the best traits and civics to pick considering that most likely this is an attack and keep attacking type of game where you conquer all other AI's. This tech lets you remove traits as well. Do I have to integrate them first? https://steamcommunity.com/sharedfiles/filedetails/?id=900526441 you cant for exaple, get 100% stability for example, no matter what. Once you have this you can instantly absorb new conquered pops into the hive mind. This name generator will give you 10 random names for the Hive part of the Destiny universe. why hive minds cant have research, trade or hegemony federation? So I updated quite a lot of them to be more fitting to Hive-Minds. I'm newish again to Stellaris since last having played in May; is it possible to gene-mod your vassals? Federation Fleet []. Just modify the species you took over to have hive mind and remove all other traits. This mod adds five new name lists to stellaris made specifically for hivemind/infestation themed empires. And I found out hive mind doesn't seem like a good choice. A Federation's experience is capped at 18000, meaning that at level 5 any negative Cohesion will downgrade the Federation level. I found the original one lacking. it could be binded to specific civic for example. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. Hive name generator - Destiny . just why? also i feel, that hive minds is weaker. Federations that have their Fleet Contribution law set to anything other than None feature a joint fleet in addition to the forces of the separate member empires, controlled by the current federation president. Forget the name off the top of my head.) Hive minds are weaker than default or machine empires. The Hive are a species of beings that resemble insects in the sense that they're born as pupae, and gradually grow into various different stages, each with more power than the last. When cut off from the Mind, these drones become comatose and eventually wither and die. To feed the collective, they always have some sort of bonus for resources those numbers sleepwalking that level. Once you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets remove other. 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