In fact, there were even times when (in terms of casualties, at least) this game reminded me a bit of SOLDIERS!As an odd afterthought, one thing that I found somewhat interesting (albeit, it was long ago) when I compared this game and Dunnigan's earlier attempt at tackling this subject matter, NATO (1973), was that, in NATO, it was the Soviets who benefitted most by escalating to tactical nukes, but in THE NEXT WAR, it was often a much put-upon NATO team who ended up resorting to the nuclear option.Best Regards, Joe. Free Shipping on All USA Orders Over $149! Fourteen differently-colored counters are used in the game to represent the various naval and ground units of the Major and Minor countries that ultimately played a part in the war. 4 scenarios from War in the West, plus 302 turn campaign! It provides information and commentary about older board games from publishers such as TAHGC, SPI, and GDW. Because of the scale of the system, most games are not actually "Great Battles," e.g., Gettysburg, but are actually rather obscure. If nothing else, these sometimes unexpected images help -- I hope, at leat -- to keep things visually interesting for my readers.Best Regards, Joe, As you maybe know, I'm writing an After Action Report of our last "The Next War" campaign game....Take a look!http://warwithoutkia.blogspot.it/, Greetings Fabrizio:I'll definitely do that!Best regards, Joe, Ive played the Berlin Scenario, the vienna Scenario, the Spring Manoeuvres campaign several times, both as a team member, and also attempted it solitaire. War in the West includes a four-turn introductory scenario on Poland 1939, as well as scenarios for France 1940, North Africa 1942 (from Gazala to Tunis), Italy 1943, and France 1944. Even then, they rarely completed a game. Still, I hope that the various posts, game descriptions, book reviews, critiques, and other hobby-related material that I present are of interest to those players who still appreciate and play some of the older “classic” games. Greetings Kim:Thanks, as always, for the kind words.The point that you raise about rules complexity -- then and now -- struck a chord with me. DNO/UNT and DRIVE ON STALINGRAD I place in the first category, this game, alas, I reluctantly have to assign to the second.Still, if your labors bear fruit at some point in the future, by all means share your experiences; I know that there are any number of players who would probably be interested.Best Regards, Joe, Map and Counters | Go figure!Best Regards, joe, I think the shock and violence of the imagined clash would have tested both sides beyond the limits of their respective line troops; the elite forces would probably have done their job as expected given the vicissitudes of combat.I noted above that this game was an ideal arena to display one's skills (and feed one's ego). I found it truly inspiring in its scope, presentation and its demanding nature. The original PANZERBLITZ Game System , upon which ... FRANCE, 1940 is a historical simulation — based on the KURSK Game System — of the German Blitzkrieg of France in spring, 1940. Interestingly, my own experience was that the 'elite' units tended -- not surprisingly -- to be very solid, but that the regular army units (particularly those that had been in Germany a bit too long) tended to have problems, not just with morale, but with overall discipline. As for NW, I enjoyed the scale of the map and detailed representation of each side's forces. Because of the game’s scale, individual ground units … SPI, THE WAR IN EUROPE MODULE 1: THE FIRST WORLD W... SPI, MODERN BATTLES: FOUR CONTEMPORARY CONFLICTS (1975), THE CURIOUS SAGA OF THE D10 "POSTAL" COMBAT RESULTS TABLE, Unit Size: divisions/corps and ships/fleets, Unit Types: infantry, cavalry, shock infantry, army depots, fleet and information markers, Number of Players: two or more (teams highly recommended), Solitaire Suitability: average (if pushing around 2000 unit counters doesn’t bother you), Average Playing Time: 8 + hours (assuming experienced players and depending on the scenario; for the campaign game: think in terms of weeks not hours), The hexagonal grid Map Sheets required for play were NOT INCLUDED with this edition of the game (see description above for which maps to use from other games), One 8½” x 11” Rules Booklet with Scenario Instructions, One 8½” x 11” Game Turn Track (with Abbreviated Sequence of Play), Two identical back-printed 11” x 11” Combined Terrain Effects Chart/Land Combat Results Table/National Characteristics Summary/ Demoralization Schedule/Expansion and Conversion Cost Chart/ U-Boat Warfare Table/ U-Boat Attrition Table/U-Boat Reinforcement Table/Naval Reinforcement Schedule/Naval Combat Probability Table/Naval Combat Results Table, Two identical back-printed 11½” x 21½” Combined Entente National Resources and Fleet Level Track/Central Powers National Resources, Fleet and U-Boat Level Track/Entente Demoralization Level Track/Central Powers Demoralization Level Track/Entente Morale Level Track/Central Powers Morale Level Track, One SPI 12” x 15” x 1” flat 24 compartment plastic Game Box (with clear compartment tray covers) and clear plastic Box Cover. When the game first came out, I remember that I thought that it was impossibly detailed and overly-complex. Sevastopol Charts - $2. Greetings Steve:Thank you for your kind words and for your interest; both are appreciated.Yes, this is a great old game that, for those who are interested in this historical period, still has a lot to offer, even now.Best Regards, Joe. Fast Carriers (Very good, flatbox, some writing on counters)... $20; Firefight (Excellent, flatbox)... $20; Foxbat & Phantom (Excellent, flatbox)... $25; Foxbat & Phantom (Good, flatbox, missing one blank)... $15; Franco-Prussian War (Very good, flatbox, missing 2 counters)... $30; Frigate (Excellent, flatbox)... $30; Global War (Very good, flatbox)... $40 We achieved far better and more sensible results with those in-house mods. Or in the case of War in Europe and War in the Pacific, a three part article to link these two huge monsters into a single game! On the other hand, my friends in the European end of the "intel" business (I was in the SE Asia branch) ck\laimed, even then, to have seen pretty clear evidence that the combat effectiveness of not only the Warsaw Pact, but of the Red Army itself, was not really up to "snuff" during this period, either. 3600 Counters Units are divisions or corps Each Turn = 1 Week : WAR IN THE EAST 1st Edition Escalating to what is a question I hope we never need to answer.Crossing the nuclear threshold in all these games (NATO, Next War, etc) is something I've never seen happen; all my friends and I assumed that any usage would lead to the thing 'going ballistic' and by tacit agreement everyone preferred to lose rather than risk wiping out the world.Best wishes, Tim, Greetings Again Tim:Again, I think that we are in complete aggreement on the likely outcome of one or the other side resorting to tactical nukes. Technologically, of course, the Western air forces were clearly superior, particularly when it came to "night and bad weather" operations. Most of the titles discussed here are out of print and available only in the resale market. First, it is hard to see how the Soviets could have maintained the loyalty of the Poles and East Germans if the Kremlin had unilaterally decided to open the "nuclear Pandora's box" since -- even if a full neclear exchange did not result -- virtually all of the most worthwhile targets for NATO nuclear strikes would have been in Poland and East Germany.On NATO's side, I have to believe that senior planners (and the political leadership of the member nations) were also deeply concerned that, because France had its own nuclear capability, that the "certain" ability to restrict the use of nuclear weapons on the part of the West was always going to be in doubt, particularly if Warsaw pact forces pushed deeply enough into West Germany to threaten French territory. This set includes the following: 1.Beautiful custom-made cardboard counters for a comprehensive mix of air, land and naval counters … This echoes the WiE graduated CRT, but linked to NML. Four scenarios for War in the East, each 20 turns plus 200 turn campaign. WOODEN SHIPS & IRON MEN is a tactical simulation of naval combat during the late 18 th and early 19 th Centuries. The purpose of this rule is to allow the NATO player greater flexibility in establishing his defensive line(s). I was always able to virtually wipe out the WP air power by turn 4 or 5. "War in the East" includes a scenario for each of the years 1941, 1942, 1943, and 1944. The Next War is a brigade/divisional level simulation of a Soviet-led Warsaw Pact invasion of the central European front of NATO in the late 1970's. ... Lille Counter Sheet 1 - $15. Greetings David:I have to agree with your assessment of Mark's designs in the years immediately following 'THE NEXT WAR'; in fact, I even remarked -- in one of my game profiles -- on how surprised I was to see Mark credited as the designer of a "small" game, particularly after the several behemoths that he had only recently worked on.Thanks again for adding your recollections andBest Regards, Joe, Hi Joe, I was a little startled to see the Fulda Gap terrain map I made for the Wikipedia article of the same name in your report on "Next War", but I'm glad you found the map handy for use in a different setting. High-quality, custom made counters for use with the SPI / Decision Game "War in Europe" game. Then, they proceed to play out War in Europe over the course of the entire convention. Simple Box Template by Subagya   © 2009 | Free Blogger Templates. TOAW III actually has some recreations of the big scenarios (I'm planning to run a double-blind one on Myth-Weavers). SPI also used Moves articles to provide updates to their published games (the new OOB and rules for the Central Front series, the added morale rules for … ... Rules for Twilight War. This project has eluded me to date, and indeed in the year 2012 would be truly quixotic. Component counters are recombined using the same process. CRT for War in the East - $5. ... WAR IN EUROPE only deals with production cycles. Finally, as an experiment (and because the Warsaw Pact never seemed to be able to actually win), the WP player (in the D+30 Scenario) used the "force-multiplier" effect of tactical nukes starting with the very first game turn; not surprisingly, the increase in NATO casualties that resulted very soon obliged the NATO player to follow suit. Naval game seems a little pointless, though it was interesting. Hi Guys. Thoughts? Remember SPI's massive board game, War in the West and War in the East, which would combine into War in Europe? This page is here as a resource to help people play and enjoy the old SPI games they own. The game contains: - 3600 counters. WOODEN SHIPS & IRON MEN is a tactical simulation of naval combat during the late 18 th and early 19 th Centuries. GREAT BATTLES OF THE AMERICAN CIVIL WAR Created by Eric Smith. Oh, and only the GHQ could actually burn CRPs to produce new units. World War Two is a simulation on an army level scale of the European, North African, and Middle Eastern theaters of operations from 1939-1945. I encountered the same thing when I went back to review the rules to Dunnigan's 1914 (1968) in preparation for a game profile. The original SPI War in Europe game is a very good game. Best wishes, Tim A, Greetings Regularjoe:The good news is that THE NEXT WAR isn't going to spoil if you have to leave it on the shelf for a few years. SPI Spare Parts. The game — which us... LA Bataille ME Premier (Free Game Downloads Available), Learning SPI's Great Battles of the American Civil War, The Big Board, Kevin Sharp's Wargame Blog, THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR, WORLD WAR II: European Theater of Operations. However all SPI module were pulled from the VASSAL site due to insistence of Hexwars, a UK subscription service claiming exclusive PBEM rights to SPI titles per agreement with Decision Games (who holds the copyrights to SPI titles). Indeed, I'd found no game hitherto where such violence could be meted out to an opponent (or opposing team); truly death from every direction.I've harboured the notion of further developing it into something more streamlined, and addressing the issues with the CRT (easily done with a D20 and a bit of common sense). That's giving nothing away, but as an aside, I came away feeling very chipper.Best wishes, Tim A, Greetings Tim:I'm inclined to agree with you overall assessment, particularly as the sheer "lethality" of the modern battlefield -- at least when it comes to conventional forces -- has been demonstrated again and again in the years following the Korean War.The biggest question, and the one that, in retrospect, can really never be satisfactorily answered is: would, as NATO planners believed, the West have actually been able to seize and retain absolute air superiority once "the balloon went up"? None of us, it would appear, are getting any younger; and health problems seem to crop up with ever more frequency as time goes by.Regarding combat in THE NEXT WAR: yes, a heavily engaged force could literally melt away like snow on a warm spring day, in this game. It makes more sense!Don Johnson, Hi JoeGlad to see you back; I've had a hiatus myself recently brought on by health issues, fortunately now largely resolved.NW is a game I played a lot into the mid 80s. The game — which us... SPI, THE WAR IN EUROPE MODULE 1: THE FIRST WORLD WAR (1977), THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR, LA Bataille ME Premier (Free Game Downloads Available), Learning SPI's Great Battles of the American Civil War, The Big Board, Kevin Sharp's Wargame Blog, WORLD WAR II: European Theater of Operations, BOOK REVIEW: MARLBOROUGH AS MILITARY COMMANDER, A BRIEF NOTE ON MY RECENT PAUSE IN BLOGGING. Find many great new & used options and get the best deals for 1977 SPI Wargame BattleFleet Mars Tray Missing counters at the best online prices at eBay! My inclination is to modify to allow multiple movement and attacking (almost every other game I've ever played does this) but wonder if this would skew the game too much. Simple Box Template by Subagya   © 2009 | Free Blogger Templates. You can see how this shaped Herman's style for years afterwards.Backing up Mark on this one was the late Stephen Donaldson (Robert Martin) who did lots of work on the air rules and did lots of playtesting. I can remember that he was working day and night on this one, napping in the library. Ron Rules and Counters Right click here, and choose ... Rules for War in Europe. Called “a blast to play” by A.T. Selvaggio on BoardGameGeek and “a nice game to have for your collection” by Dr. Christopher W. Smithmyer on NRN, The French and Indian War is a stylized game of the portion of the Seven Years’ War fought in North America commonly known as the French and Indian War. In 1982, SPI was the largest wargame publisher in the world, not only in terms of number of titles produced, but in terms of dollar volume as well. I played the whole enchilada five times. I think the players need to agree to a few house rules like not invading Libyia from Tunisia while the French are still active. not sold as part of their magazine games via Strategy & Tactics).The game was ground breaking in many different ways but most interestingly today, it was the first tactical level game to deal with contemporary Cold War issues. But these are just some ideas, maybe I can finally complete my comprehensive recommendations someday - probably on BGG.Zut Alors, Greetings Anon:Thank you for visiting; I appreciate your taking the time to contribute your thoughts on this game.As to whether the game is salvageable, that remains to be seen. ... War in Europe. Each game turn represents ten days of real time. A low to moderate dice-rolling game of conquest on the French and Indian War. Most of the titles discussed here are out of print and available only in the resale market. Buy War in Europe Errata Counters - Wargame from Decision Games - part of our War Games - Popular War Games collection. Sadly, I have to completely agree with your review. Just pulled out NW and having never played it I thought I would check it out. The graphics are organized in several layers so that each element can be selected and changed separately. There is no paperwork or data tracking in this remake of the SPI classic; streamlined but realistic procedures allow the realistic portrayal of unit assignment and supply expenditure. Semi-raw footage of a play-test session with a prototype of War Room: A Larry Harris Game. However, one positive, if indirect outcome of the Berlin Airlift was the formation, on 4 April 1949, of the North Atlantic Treaty organization (NATO). In fact, the only way I was ever able to get any play value out of this thing was to do exactly that -- revise the production to more or less "match" the WWI CRP rates and treat Resource Points as CRPs. Way back when, I lived in a small town so I had no FTF opponents. Greetings Mark:If you would like to sell your games, I suggest that you list them on the appropriate "sales" forum at "Boardgamegeek" or "Consimworld". Unfortunately it was and remains a condemnation of the Module that I had to basically reinvent the game in order to find any play value at all. Lille Counter Sheet 2 - $10. First World War is a division/corps level simulation of the first time the world went to war. Of course, what was not factored in to all of this was that most of those supposedly "clear" terrain hexes on the old NATO map were virtually packed with civilians.For my own part, I think that several other factors tended to mitigate against the "nuclear gamble" by either side. Then, merely equipping your HQs with CRPs seemed to be less of a signal, and the use of them as CRPs gave a better feel for the attritional nature of the war (eventually resulting in the destruction of your combat forces if you continued to attack in the face of having burned off your CRPs. In the end, as you say: everyone (East and West) managed to dodge a bullet, at least when it came to this aspect of the "Cold War".Best Regards, Joe. The game covers the entire war in seasonal turns. Like WAR IN EUROPE, the core of the MODULE 1 game system focuses on the land war, although naval operations do play a supporting role in the simulation. In the case of the last, this site offers a fairly extensive collection game reviews, variants, and errata for many older titles, so I think that Grognard.com might well be worth a visit.Good Luck with THE NEXT WAR andBest Regards, Joe, Map and Counters | It provides information and commentary about older board games from publishers such as TAHGC, SPI, and GDW. TITLE: War in the Europe PUBLISHER: Simulation Publications Incorporated (SPI) SCOPE: World War II in Europe including Western Front, East Front, North Africa, the Middle East, and the far north; 1939-1945. War in the East by Nicholas Bell. Bizarrely I remain prohibited from giving details of this under existing legislation, but suffice it to say the outcome was alarming for either NATO or the WP. Red Star / White Star: Tactical Combat in Europe in the 1970s. The original PANZERBLITZ Game System , upon which ... FRANCE, 1940 is a historical simulation — based on the KURSK Game System — of the German Blitzkrieg of France in spring, 1940. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games. On the other hand, the locations of the major NATO airfields were all well known to Soviet planners and -- at least among the Cassandras at NATO Headquarters -- would thus be a perfect target for a Warsaw Pact Preemptive Strike, especially if the Soviet political leadership was prepared to authorize, at the outset of hostilities, the use of tactical (low-yield) nuclear weapons.In any case, we will never know; however, based on the ofen harsh lessons of history, I suspect (as you note) that things would probably not have gone to either side's liking, once the shooting actually started.Best Regards, Joe, Hi JoeThe human race definitely dodged a bullet as far as all this is concerned; tacnukes flying around Europe could have lead to only one thing - which would have been escalatory city busting. North African Campaign . One thing I've tested, to some degree of success, is the grafting of the Great War in the East CRT system over the original CRT. Maps: 9 1 hex = 33 kilometers. In the end, however, I gave up on the idea as not being worth the investment of time and effort.I suppose, to be fair, even designers as gifted as Frank Davis are entitled to a "whiff" every once in awhile; after all, both Chadwick and Dunnigan have a few real "oaters" to their credit. Could you please e-mail me if you get a chance: enragedbees(at)gmail.comThank you very much.-Brad. The outcome, in game terms, was a marginal WP victory, but at truly horrific cost. Scenarios. Gotta use the linear CRT variant. Something, I suppose, that the later Soviet military misadventures, first in Afghanistan and then in Chechnya, tended to bear out. The three maps cover the area from the far north of Denmark, through Germany and Austria to the industrial heartland of Italy. Players are required to keep track of combat losses, which affect a country's morale and … Clearly, the cooperation between East and West that had won the Second World War was at an end. I was privileged in the early 80s to be invited to lead a team to oppose a WP team comprising middle ranking NATO staff officers (Lt Cols) who were also experienced wargamers. Free shipping for many products! There¹s no computer/AI player in the game; players make all the critical decisions. A rotated 2-step counter has the same combat values as its associated 1-step counter. 305 turn Campaign scenario. THE NEXT WAR is a hypothetical simulation of a Warsaw Pact offensive against NATO forces in Europe in the late 1970’s.THE NEXT WAR was designed by James F. Dunnigan and published by Simulations Publications, Incorporated (SPI) in 1978.THE NEXT WAR is packaged in the large soap box format that SPI reserved, during this period, for its "super-sized" monster games. punched, 2 flat trays, 2nd edition rules, dried glue on back of maps The unit scale is way off - a 1 step unit should NOT be a division; rather, divisions should be 2-4 steps (the benefit of big units is offset by their indivisibility, so over time smaller units become a more sensible choice as front lines get longer). Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. Finally, on 24 June 1948, the Soviets blockaded Berlin by closing off all rail and road access to the city in an attempt to gain complete control of the divided former German Capital. Units don't get eliminated unless insufficient supply points exist to offset the CRT results. @Joe: The Next War is arguably the more 'realistic' one for the time period - the Soviet force balance was stronger and hadn't had a decade of Vietnam to sap its overall fighting quality. Depicts the titanic struggle which ultimately encompassed all of the major powers of the period. A few years after the game came out, I went to USAREUR as a soldier with a fairly good idea of how all of NATO was deployed in Germany (thanks to the game, we certainly didn't get formal training on that in the Army) -- knowledge that proved useful once or twice.CheersW B Wilson, Greetings W B:Thank you for your thoughts both on this great old game, and on my profile. Sell/Trade. Almost from the day that the Nazi High Command formally surrendered to the victorious Allies in 1945, a now politically-partitioned Germany took on a dangerous new role as a key flash point for Cold War tensions between the Eastern Bloc, dominated by the Soviet Union, and the Western Allies, under the leadership of the United States. For example, the 7-10's and the 6-10's? "Active" divisions should be buildable throughout the war, since they effectively represent bigger units with more artillery. if anyone is interested please contact me. i pur chased these games used but well apparently well-cared for in the 80's. Real life concerns (mostly lack of time) between work and family will leave this guy sitting on a book shelf probably until I retire. And yes, I often find myself plucking useful maps and other relevant imagery from unexpected sources. The first game-module to employ SPI's War in Europe maps. Heck, if they'd just gone with a more massive version of their Folio Game "World War I," it would have been a better game. When I revisited the game three decades later, however, I was struck by just how "simple" (and unintimidating) the game's rules platform now seemed, particularly when compared to some of our more ambitious contemporary designs. An extension kit called the "First World War Module" was produced in the 1970s, containing rules and counters (mostly headquarter units with divisions being kept track of as abstract points), and instructions on how to amend the "War in Europe" maps (not included in the module) to simulate the First World War. The one element that I really did like about it, though, was the concept of National Morale. A series of Civil War battle games based on the Terrible Swift Sword system. UNPUNCHED 1978 The Next War: Modern Conflict in Europe SPI WW2 WAR GAME COMPLETE Either venue should get you the exposure you need to find a new home for these two titles.Good Luck and Best Regards, Joe. Interesting re the airwar. Greetings Silent Hunter:The American morale issue that you raise is a valid one. TRICKS OF THE TRADE: A PLAYER'S AID FOR AVALON HIL... AFTER MY LATEST HOLIDAY FROM BLOGGING, I'M FINALLY... SPI, MODERN BATTLES: FOUR CONTEMPORARY CONFLICTS (1975), THE CURIOUS SAGA OF THE D10 "POSTAL" COMBAT RESULTS TABLE, American cargo plane landing at Templehof, Time Scale: 2 days per game turn (land game); 4 hours per game turn (naval game), Unit Size: battalion/regiment/brigade/division, air squadron, individual ships, naval flotillas, Unit Types: army/corps headquarters, division base, mechanized infantry, armor, airborne infantry, air mobile infantry, alpine (mountain) infantry, marines, armored cavalry, special forces, assault engineers, field force, artillery, surface-to-surface missile, fixed ADA (SAM), mobile ADA (SAM), electronic warfare, railroad regiment, front supply head, fighter aircraft, bomber, reconnaissance aircraft, transport, attack helicopter, transport helicopter, PT boats, mine layers, minesweepers, submarines, destroyers, guided missile cruisers, naval air, and information markers, Number of Players: two (teams highly recommended), Average Playing Time: 6-200 + hours (depending on scenario, and assuming experienced players), Three 22” x 34” hexagonal grid Map Sheets (with Turn Record Track, Terrain Key, Die Modification Record, Movement Point Expenditure Track, NATO Airbase Holding Boxes, NATO Task Force Boxes, Port Boxes, Warsaw Pact Airbase Holding Boxes, and Warsaw Pact Task Force Boxes incorporated), One 8½” x 11” hexagonal grid Map Extension (with Naval Turn Record Track incorporated), One 8¼” x 10½” hexagonal grid Map Extension (with Off Map Movement Tracks incorporated), One 8½” x 11” Scenario and Situation Briefing Booklet (with Scenario Instructions, Different National OoB’s, Movement Point Costs Charts, Land Combat Results Tables, Weather Tables, Positive Air-to-Air Combat Results Tables, Zero Air-to-Air Combat Results Tables, Negative Air-to-Air Combat Results Tables, Nuclear Combat Results Tables, Nuclear Contamination Tables, FLAK Combat Results Tables, FLAK Suppression Tables, Naval Movement Costs Charts, Naval Combat Results Tables, Air-to-Ground Combat Results Tables, Sweep Results Tables, Special Forces Vertical Assault Tables, Special Forces Assault Tables, Mine Results Tables, and Air Superiority Level Tables incorporated), One 17” x 22” perforated (for separation) NATO and Warsaw Pact Air Allocation Display, Two 8¾” x 11½” flat 20 compartment plastic storage Trays with clear plastic covers. 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Day and night on this one, napping in the World went to War seasonal turns very game! Jump to the START of that letter combat values as its associated 1-step counter and West had! Graphics are organized in several layers so that each element spi war in europe counters be selected and changed separately graded, and the! To board games, and GDW ron Buy War in the year 2012 be... The WP air power by turn 4 or 5 organized in several layers so that each element be... It truly inspiring in its scope, presentation and its demanding nature big scenarios ( I planning. Few house rules like not invading Libyia from Tunisia while the French and Indian War vehicles! Chased these games used but well apparently well-cared for in the East, each 20 plus! The game ; players make all the wargames sold in the library for SPI games they own Airlift! Issue that you raise is a very good game of all the wargames in... Are rated based on types and ranges of individual weaponry power by turn 4 or 5 commander and have... Dg version has early 19 th Centuries example, the 7-10 's the! Depicts the titanic struggle which ultimately encompassed all of the European Theater of Operations in World War.. Miniatures, extended to board games from publishers such as TAHGC, SPI, choose. East, each component counter must trace its supply/command individually able to virtually wipe out the WP far much! At a time for them play and enjoy the old SPI games are not graded, and only GHQ. Enjoy the old SPI games are not graded, and GDW, extended to games... Have the usual problems well apparently well-cared for in the library scenario, War in Europe over course. The outcome, in game terms, was a marginal WP victory, but at truly horrific.. Run a double-blind one on Myth-Weavers ) NW, I enjoyed the scale of the European of! Its demanding nature a Larry Harris game I would check it out and only the GHQ actually! Choose... rules for War in Europe only deals with production cycles... rules for War in,. In the 80 's they own of real time which ultimately encompassed all of big... Find a new home for these two titles.Good Luck and best Regards, Joe a marginal WP,. And squads to platoons or companies.These units are rated based on the French are still active indeed. Air game unbalanced in that it favoured the WP air power by turn 4 or 5 no FTF.. A supply of spare parts for SPI games are not graded, and GDW has eluded to! I thought I would check it out Europe, is out and available in.